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	<title>Comments on: Swimming with the Fishes</title>
	<atom:link href="http://www.dafishinsea.com/blog/2008/11/26/swimming-with-the-fishes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dafishinsea.com/blog/2008/11/26/swimming-with-the-fishes/</link>
	<description>Arrr ! Ya call that programming? Walk the plank now, yarrr..!</description>
	<lastBuildDate>Fri, 18 Jun 2010 16:10:36 -0700</lastBuildDate>
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		<title>By: admin</title>
		<link>http://www.dafishinsea.com/blog/2008/11/26/swimming-with-the-fishes/comment-page-1/#comment-51</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 18 Aug 2009 02:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dafishinsea.com/blog/2008/11/26/swimming-with-the-fishes/#comment-51</guid>
		<description>Hi 

You can do it with projectVectors... http://wonderfl.net/code/36fd6419f66be343e9b0e8860d689f773f1cf7ac

See comments on previous post (now not working very well after change to new revision of flash player 10 fixed bugs I was somehow relying on) :
http://www.dafishinsea.com/blog/2008/11/08/prevent-bitmapification/

Apart from the fact that using a projection derived Matrix 3D  object is sometimes buggy ( see comments here http://www.dafishinsea.com/blog/2008/11/09/pointing-at-something-in-3d/ ) it seemed simpler to use localToGlobal() since because each FishSwim is a Sprite, and is positioned correctly in 3D (although not actually in the display list) all I need to do is translate its local  x,y values to the global space (ie the flash player is already doing the projection automatically for me). Indeed this is no different than the built in Postcards in Space type of 3D that the flash player does automatically, except that I&#039;m choosing to draw the vector shapes  myself to avoid the bitmapification effect noted previously. 

Hope this makes sense. For most &#039;real&#039; mesh-based 3D like you&#039;re doing you&#039;d want to use projectVectors + drawTriangles.</description>
		<content:encoded><![CDATA[<p>Hi </p>
<p>You can do it with projectVectors&#8230; <a href="http://wonderfl.net/code/36fd6419f66be343e9b0e8860d689f773f1cf7ac" rel="nofollow">http://wonderfl.net/code/36fd6419f66be343e9b0e8860d689f773f1cf7ac</a></p>
<p>See comments on previous post (now not working very well after change to new revision of flash player 10 fixed bugs I was somehow relying on) :<br />
<a href="http://www.dafishinsea.com/blog/2008/11/08/prevent-bitmapification/" rel="nofollow">http://www.dafishinsea.com/blog/2008/11/08/prevent-bitmapification/</a></p>
<p>Apart from the fact that using a projection derived Matrix 3D  object is sometimes buggy ( see comments here <a href="http://www.dafishinsea.com/blog/2008/11/09/pointing-at-something-in-3d/" rel="nofollow">http://www.dafishinsea.com/blog/2008/11/09/pointing-at-something-in-3d/</a> ) it seemed simpler to use localToGlobal() since because each FishSwim is a Sprite, and is positioned correctly in 3D (although not actually in the display list) all I need to do is translate its local  x,y values to the global space (ie the flash player is already doing the projection automatically for me). Indeed this is no different than the built in Postcards in Space type of 3D that the flash player does automatically, except that I&#8217;m choosing to draw the vector shapes  myself to avoid the bitmapification effect noted previously. </p>
<p>Hope this makes sense. For most &#8216;real&#8217; mesh-based 3D like you&#8217;re doing you&#8217;d want to use projectVectors + drawTriangles.</p>
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	<item>
		<title>By: Promethe</title>
		<link>http://www.dafishinsea.com/blog/2008/11/26/swimming-with-the-fishes/comment-page-1/#comment-50</link>
		<dc:creator>Promethe</dc:creator>
		<pubDate>Mon, 17 Aug 2009 21:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dafishinsea.com/blog/2008/11/26/swimming-with-the-fishes/#comment-50</guid>
		<description>Hi,

I&#039;m working on a 3D API for Flash 10 (http://directflex.net). I am very interested by your example and I would like to know why you use localToGlobal instead of projectVectors.

Thank you very much :D</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m working on a 3D API for Flash 10 (<a href="http://directflex.net)" rel="nofollow">http://directflex.net)</a>. I am very interested by your example and I would like to know why you use localToGlobal instead of projectVectors.</p>
<p>Thank you very much <img src='http://www.dafishinsea.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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